Quote:
Originally Posted by t0lkien
[You must be logged in to view images. Log in or Register.]
I didn't like anything about Luclin art beyond the higher fidelity, including the models and animations. It was amateur (the attack animations were embarrassing), and without any feeling for what went before it. However, the box art on classic expansions represents a good example of what the game would have looked like had it been made on current/future tech. Nothing companies release artistically is "one person's rendition". Trust me on this. There would have been 5 different people sign off on those drawings, and there would have been several revisions of them at least before that point.
The box art is an example only. The main source is the game itself. I'm the last person you have to convince of the nastiness of what happened after Velious - both art and systems, which they broke beyond repair.
|
You're looking at how things are now, not how things were then.
Have you watched the documentary about EQ and how it was made? This was all experimental for them. Hell back in '97-'98 when this was in development games didn't have the massive studios that they do now.
It was literally a couple of dudes that got in touch with an artist and said "yeah that looks great" - and to be fair the box art was pretty good except for the ogres and trolls.
There is literally nothing in common with the art direction on the box for those two races and their implementation in the game - it wasn't just a technological limitation, there was a clear effort to make the trolls and ogres look goofy and cute, which doesn't match up with the box art at all.
Quote:
The mentality of "Let's remake EQ, but better!" just puts you in Blizzard's position in like 2002-2003. Already been done.
May have been corrupted afterward, but it was done. The only thing left is to emulate original EQ and enjoy it for what it was.
|
This is a really silly point of view that has been proven wrong time and time again.
I'm sure someone said that about the original XCOM - and then firaxis came along and made XCOM:EU and it was fucking awesome.
That's the great thing about the medium of video games - remakes and sequels can improve so much on the original, yet maintain the fiber of what the original was all about.
Lastly, one thing EQ has gotten right that few MMOs do is how fluid the game feels. EQ plays very well and is very responsive - you'll notice the difference in the engine here with other MMOs like DAOC or SWTOR etc.