Quote:
Originally Posted by Messianic
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WoW Vanilla basically took what EQ did there and massively multiplied its applications - be it quests for useful trinkets, gear, money, or exp; or even epic-type quests (think Hunter Rhok'delar). They did it really, really well, too - so much so that it outshined the quest aspect of EQ by a long shot.
But Quests were the intended focus of EQ (Ever-Quest), it was just the way people thought at the time that pure grinding (i.e. sit in dungeon X and kill as many mobs as quickly as possible) was a necessary evil and was unavoidable to make the game "challenging". WoW and a number of successors changed that thinking.
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^^THIS^^
YES! I mean, sure, I turned in, god knows how many Crushbone belts. But give me my Carrot on a Stick, I must have it! EQ = Dungeon squatting for X amount of hours, while WoW, was just do dungeon once for some gear, and then head back to questing for X amount of hours. Execept vanilla WoW, where grinding was actually the fastest method of leveling.