Quote:
Originally Posted by Shocore
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EverQuest and other MMORPG's are supposed to be about saving the world and vanquishing evil. But since you share a world with hundreds of other people with their own desires, said evil always has to reappear a few minutes later. So its less like being a fantasy adventurer and more like being a social worker.
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Hence, this is why some of the MMORPGs are now changing how the zone looks for each individual player. In EverQuest 2, for example, when you complete a quest, that NPC might not be available/visible to you anymore. This won't be true for players who haven't completed the quest. Similarly, in DDO you would complete a series of quests and the zone would change to reflect your progression. Other players, of course, would not see this change until they had also completed the quests. So it's kind of like a single player game in a mmo.
Of course, the reason these things aren't normally shared is because it might block off portions of the content for players who might have the desire to play it, as you state.