Quote:
Originally Posted by Vilkata
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Anyone group there regularly? I have a 54 druid and a 45 monk, would love a shot at some of that withered gear.
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Hi Vilkata,
Most often those found in the Hole are there for epic related reasons or farming a specific set of equipment.
However occasionally you find people grouping for experience.
There's several reasons it's a low population zone :
A) The ZEM or bonus experience is low in contrast to other dungeons.
B) As you may remember the construction of it - not far into the zone- results in a point of no return. This turns people away as it's too committal.
C) Most mobs, particularly past the first castle wing are a bit challenging in contrast to their con rating.
If you want to do the Hole (and by all means please do, I am always interested myself and adventure is part of EQ's fun), you should fulfill these prerequisites :
A) Have a rogue in group - or have a rogue (Brell aligned) camped outside the hole. The purpose is A) Open the door B) Corpse Drag
B) Have a cleric in group or have a cleric parked nearby.
C) Have a mage with Call of the Hero spell
D) Have a druid or wizard. The purpose is A) Evacuation B) Root/snare
E) Have an enchanter or bard for mesmerizing - bard for pulling.
F) Learn layout of the outer castle wall and inner wings (essentially everything before the undead tower)
It seems like a tall order to fill however it leaves one space for a tank/monk and provides you coverage for all your bases + map knowledge to keep things moving smoothly. Your aim is to reach the long hallway just before the ramp opening leading to the undead tower.
Should something go wrong and you did not evacuate intentionally, the procedure will then be :
If someone dies : Cleric gates > Rogue opens the door > Rogue retrieves corpse > Cleric revives > Mage Calls the three back down to the group's spot.
I would suggest parking a cleric and replacing them with a Shaman instead. A cleric would be a bit unnecessary on the mobs you'd most likely run into. I'd only be concerned about requiring a cleric once you read the undead tower mobs - which is another discussion in itself.
My ideal Hole setup is :
Tank/Monk
Bard (55+)
Shaman
Mage
Rogue
Druid
Cleric (parked)