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Old 06-17-2013, 11:17 PM
stormlord stormlord is offline
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Join Date: Nov 2009
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Quote:
Originally Posted by Sularus Oth Mithas [You must be logged in to view images. Log in or Register.]
If a game is interesting enough, speed of leveling is the last thing that matters. I played GW2 for about 6 months and I had so much fun trying out different races and classes and exploring zones that it took me almost 3 months before I had an 80. It doesn't get any easier than GW2 for leveling and it took me that long.

5 hours a week isn't worth the download, the whole point is to get people in and if that was the case I would not be downloading it. If I really enjoy it I might sub later but at least I can give it an honest go and not have to pay to try unlock a class or some other BS like EQ2 does.

Looking forward to trying this bad boy out.
You want to download it so you can play it as long as you want.

I don't believe games should be free, but neither do I like feature restrictions. That's why I suggest a limit on playtime per week. It gives you a chance to try some things and is simpler than the F2P cash shops that're so popular. What's so good about them? They're disgusting. Advertising and bling bling.

There's no value in faster experience gain to me. That's superficial. Value is content and challenge. When I battle an area and use tactical knowledge to overcome the enemy and acquire a new weapon that allows me to level up somewhat faster, it has value not because of the increased leveling speed but because of the content and difficulties that got me there. The increased leveling speed is meaningless without those things.

What's a game if all the content and challenges are removed? A slot machine.
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Last edited by stormlord; 06-17-2013 at 11:27 PM..