OK the way Lull works on 1999 is that it has a resist bonus, i.e. it's easy to resist. So on (say) a L55 mob which will resist your spells maybe 40% of the time at 60 Lull will land maybe 20% of the time. So as long as you are lulling mobs that are decently below you in level, you can split most reasonable camps, although every now and then things get real ugly.
I am not sure how classic this is: Xornn thinks it's worthless but there are also some posts saying that Lull should be extremely badass (you can dig them up by searching the forums). And as Tecmos says it's not clear whether these enchanters were running around with 255 charisma; Xornn in particular charm soloed with 120 or something. Part of what makes lull so OP is that most of us just cap out when we get a critical resist solo instead of eating a nasty CR. Note that Bard Lull is even better - it does not seem to have the resist penalty.
From an absolute balance perspective, I agree with Thott: Lull is about 1000X more balanced than Feign Death. FD works on any number of mobs regardless of level and is unresistable (or I suppose has a 2% or whatnot chance to resist). Lull is practically limited to L55 - I tried to split the spore king away from his guards and gave up after 25 straight resists by a myconid reaver.
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