The mobs you would lull in crypt are 51 or under.
I guess my stance on lulls currently is that they are convenient but not overpowered (or at least not any more overpowered than all the other shit chanters do). They usually save you the mana and effort of CCing a multi-mob pull while your group/pet picks them off one at at time. But they also force you to move through things more slowly than if you just CCed and charged in, and a failure with lulls is usually more dangerous than just leading off with an AE mez (imo).
|