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  #23  
Old 06-15-2013, 05:41 PM
George_Smith George_Smith is offline
Orc


Join Date: Mar 2011
Posts: 35
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Just some thoughts on wiz

-Not sure why everyone wants to put points into str, once you get your first gates being encumbered will no longer be an issue. I'd just go sta and int. In fact, I'm not really convince that any class should put points into str... Maybe monk, don't really know anything about monks.

-If you're planning on quadding/AE grouping, and not much dungeon crawling with groups, mana pool is key, so go int. If you wont be quadding/AE grouping, will only be dungeon crawling/raiding, then mana regen, resists, hp/ac are more important then mana pool and you might want to go mostly sta to start with. Either way your robe will say "Fragile, handle with care". If you can twink wiz to start with, prob best to go sta, since int is fairly easy to get high.

-Soloing btw lvls 20-34 is absolute hell for a wizard, and no you cannot really quad with twink gear btw 20-29, you get snare at 29 so that helps a lot. So make friends, and be really nice to bards. A wizard with lvl appropriate gear (so not twinked) can quad with the lvl 34 AE spell. The lvl 34 AE is the most mana efficient until lvl 51, so get it and use it.

-People have already mentioned staff of temporal flux and jboots, but I want to reiterate that these are essential quadding gear. Unlike a druid, wiz snare is an AE, so 4 mobs at once and cost too much mana to keep casting. Wizards pull with staff clicky and stack mobs at their full run speed (sow or jboots needed to outrun them). The staff is also good to give a blind range on mobs, meaning you can click staff until you get a mob out of range message, then you know you have enough distance to snare without getting hit. Wizards are kind of the Corvette of quadding, from initial pull to end takes around a min and a half at lvl 60... Staff of temporal flux can also be used to hold agro by clicking it repeatedly on mob, I'll leave the uses for this to your imaginations.

-Wizard is amazing dps (On any one shoot fight, while mana holds, and dependent on not getting agro). In a group a wizards dps is dependent on mana regeneration rate per mob (C2/bard songs help a lot obviously). So if the group is pulling really slowly, then yes the wizard can be decent dps, but if the group is pulling fast the wizards dps drops fast too.

-The best tip I can give for grouping is to always keep a decent mana supply for emergency dps (Gandalf this mob) and evac (so figure out how much you need to keep to be able to evac even with a fizzle or two). In a group with regular pulls I wouldn't nuke until mana was at least 70%. This also gives consistent, often low, dps; which makes having a wizard in group bearable for everyone else.

-In terms of research tips, I just used the points at GM to get skill to trivial. It cost a bit, but usually I was able to afford getting my skill trivial for the level I wanted (I was relatively poor since wiz was first toon). I did it as needed, so can't remember the actually cost, but my best guess is skilling research to 200 skill is about 6k. Why waste runes or spend time farming for practice ruins?

-If you need to be doing something at all times and cannot stand waiting, being a wizard is not for you. Even in a group a wizards life is waiting till you're needed for; emergency CC, emergency dps, evacs, stunning caster mobs, or till you have X% mana to nuke.

Azzudniz