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Old 06-14-2013, 09:49 PM
August August is offline
Fire Giant


Join Date: Sep 2010
Posts: 703
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Quote:
Originally Posted by Alawen [You must be logged in to view images. Log in or Register.]
What I have in mind is something analogous to twenty wizards being able to open a portal using all their mana to open a portal for a couple minutes. A big guild could move around that way, but it wouldn't be commonplace. One of my favorite mechanics in classic EQ is the complete heal rotation. It creates such a strong camaraderie between those clerics. I have in mind similar to that, where the portal class(es) have to perfectly plan and execute together for success. Otherwise, the gate collapses and resources are depleted for a while.

It would be interesting to have shared tasks for other classes, too--maybe it takes ten shield-wielding tanks to deal with the frontal assault of a dragon breath weapon.
Ritual Magic - WoW did this somewhat with summoning stones and cauldrons, although it was to weaken the basic ability such that a singular player couldn't do something like that rather than to create a greater effect. I'm heavily in favor of using natural features and geometric positions to affect the tide of battle. Kind of like a 'line of sight' that could move. Shield classes forming a phalanx and the dragon breath brushes off against it and creates a 'safe' zone behind the tanks, etc. Similarly, positioning of mages/wizards when forming the ritual could give it different powers or lend to a greater effect. Imagine needing to immobilize a creature but a singular root wouldn't work - you needed a channeled spell that required input from 4 locations around the monster - 4 players surrounding it channeling it to prevent the movement. Add detriment to that channeled effect (health loss, mana loss, stacking upkeep, etc) lends to some cool strategy ideas.