Quote:
Originally Posted by Alawen
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One scenario I've always wanted to play out is following a nomadic race, picking off their scouts and stragglers until they were croaked. I'd also like to see off-road travel a lot more difficult and dangerous than following maintained pathways. I'd also like to see mob wars that change the terrain and population. Maybe the dwarves are good and sick of the trolls and they kill every last one of them and rebuild on top of the smoldering ruins.
I think the way forward for MMOs is more realism, more detail, less clunky things. I don't want to know about the server load or any of that. I want the world to feel really huge and full, not endless flyover space that's nothing but an inconvenience. If I'm crossing from one side of the world to the other, I want danger and adventure along the way. If we agree to meet in the middle, we should both have things to talk about when we get there. I think convenience is grossly overrated.
I have a very poorly formed idea of devs having tools to implement things organically, too. Does anyone else remember the mindless wars between Southshore and Tarren Mill before there were battlegrounds in WoW? That happened by itself and it should have been built up in real time.
Forward, not rehash.
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I thought WoW was pretty cool in the beginning. But as you got higher that flying crap for what seemed like 10 minutes to get back to a zone sucked big time. Was not a fan of not being able to twink like hell either. But I like your ideas.