Quote:
Originally Posted by Alawen
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I expected to see some interesting thoughts in six pages of posts, not just bickering about instancing.
Here's a thought: mobs popping out of thin air at a particular location is clunky as hell. Respawns should never happen in view of a player. Mobs should be doing something, not stand in a room swaying back and forth for eternity. Bosses and named mobs should be particularly busy. Some dungeons should be in a state of construction, others should be in a state of decay.
If you get rid of these beat to death ideas of spawn point and camp, the need for instances is diminished. Fighting the exact same encounter over and over with no change ever is boring. This is particularly ridiculous in the case of dragons.
The one idea I really liked in this thread is dealing realistically with weight and volume. If you want to carry around three suits of armor, you'd better have a wagon.
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Hey! Basically ALL of my ideas are in the same vein your description of mobs spawning and mob behavior. I was basically envisioning what you described every time I say something like "static dungeons are lame" or "we need dynamic zones."