Quote:
Originally Posted by Faerie
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Why did you bring up Fansy? The "bardburn" bug he abused in RV needed the charmed NPC to stay in agro range of PoD. Running doesn't really come into play there.
Sounds like we're both talking about balance. In an ideal world, Highsun and AE nuke range would both be fixed. Bards would not be made useless if they were fixed first, though. Stop with the alarmist rhetoric.
NPCs don't have to stay charmed for you to pull them around zones. And it really shouldn't be simple for a bard to charm something for use in pvp, considering they have tools like Selo's, the ability to cast while moving, mez, snare, and a 3 second cast time charm. I think maybe even if this song lasted up to 1 minute in classic, it should remain 18 seconds here. With an enchanter you can dispell their charm and it quickly becomes an ordeal for them to get control of things again, but with a bard the process of re-charming is much simpler.
I haven't really seen many bards here, but each time I did in a 1v1 setting they locked me down with mez or stuns and had no need to charm. Why risk training yourself when you'll win regardless?
/pet attack range should be longer, but this is a pve and pvp change, and affects all pet classes.
EDIT: The more I think about it, the more I think you're right about 39 charm always being 1 minute in classic. I don't care enough to look for proof because it doesn't really change the effectiveness of the spell much at all in practice (even for PvE), but I bet if you could find clear evidence of it and write up a bug report without insulting him, nilbog would change it.
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Fansy used his faction in RV for rogue trainer but he trained with Sand Giants in Oasis all the time.
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Here's a photo of it
I had to port into RV atleast 3 times a day to kill Fansy with my DE wizard Syft, he'd whine to me in tell's I was a hacker when I cold rooted him with
http://everquest.allakhazam.com/db/s...tml?spell=2554
lol after the root landed one sols icy spear killed him everytime.
P.S. why do you change my words around I said they'd be useless if you left Pillar's and Druid lightning unlimited range, that's not alarmist that's a fact Bard's rely on kiting in pvp without high sun you give people unlimited range spells and might as well delete the class from pvp that's just a fact. Bard's will also be a lot weaker when players can DUCK with spells and i'd like to see that added as well like it was in vellious. Timing your spells is HUGE vs Bards in pvp and you cant do that when you can't duck/cancel spellcasting.
But basically your for nerfing highsun but against giving them anything else they had in live lol. I'm for everything classic but not adding selo's breaking snare root yea I can see why they'd leave that out but nerfing the chants/nukes no way they land like shit and do little dmg as it is.