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Old 06-13-2013, 07:24 PM
Kiwaukee Kiwaukee is offline
Aviak


Join Date: Apr 2010
Posts: 51
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Quote:
Originally Posted by Atmas [You must be logged in to view images. Log in or Register.]
Things I would like to see:
A large expansive world that is not easily traversed. (I hated EQ2 for making everything a bell click away)

No or fewer gear sets for higher end gear. I really hate seeing everyone wear the same crap.

Items with unique abilities. One of the things I really liked about old EQ versus newer games were that some items quested or obtained actually augmented game play style.

There really is a million things I would like to add but since I doubt any EQ Devs are reading this will leave it at that.

Finally I know this may derail things but many of you forget or don't realize EQ created instancing. WoW went a bit overboard but I think some of the aspects of their use of instancing was good. I'm mainly talking about use of instancing to drive story and temporarily alter static areas. Anyone remember that epicly long chain of quests in Dragonblight during WoLK? Where some dragons wrecked shit infront of the LK's castle and you have to bust some skulls in Undercity (horde side).
I agree with travel. I like the server cooperative gates to convenience, like the stuff in Isle of Quel Da'nas in WoW. Having the server work together to build a portal that transports people from a rally point to the front lines of the latest content is AWESOME in my opinion. Having a clickable instant port from a hub to anywhere in the world is not.

The quests in WoTLK were using phasing, not instancing. It's sort of the same, in that people in different phases often had different content in front of them in the quest area, but the players were still fundamentally in the same place and had the same content everywhere else in the zone. I think phasing was a nice addition to WoW because the content is quest driven. Phasing in a game that's less quest driven would seemingly only serve the purpose of making it easier for people to farm or acquire gear, and that's what I'd advocate trying to avoid. Need that competition.
Last edited by Kiwaukee; 06-13-2013 at 07:37 PM..