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Old 06-13-2013, 07:03 PM
August August is offline
Fire Giant


Join Date: Sep 2010
Posts: 703
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Quote:
Originally Posted by enr4ged [You must be logged in to view images. Log in or Register.]
I'll give you some reasons why I love NON-instanced content.

1. I LOVE seeing other people in the game... it's an MMO... "Fuck me, right?" I don't like going into a dungeon and suddenly I'm in my own world, this is also precisely why I can't play single player RPG's anymore.
2. Instance crowding can be solved in some ways that games have come out with recently. I think the best trade off between instance and non instance that I've seen thus far is games that incorporate limited number of instances. For example say Lower guk has a capacity of 45 with an over fill of about 15. You could start splitting it up into a separate instance once you get to around 45 and the overfill can choose a new instance or the main instance. You lose some of the non-instance feel, but you can still get into a dungeon with other people.

3. Dungeons are more fun to me with a lot of people/groups doing their own thing at different parts of the dungeon. I like encountering other people and seeing what they are up to or just having some fun chats with random people.

4. Loot - With instanced dungeons you generally get an overflow of loot since all players can do their own instance as many times as they want to get an item. Loot becomes less rare, and plus its not even that valuable at that point. If the game is created with TRADEABLE loot (I LOVE when all/most loot is tradeable) then you can BUY stuff from others, so its not so bad when you can't "get your camp"

5. non-instanced dungeons kind of create a system where you know which camps are better and they feel more dynamic as suddenly it's not a "queue for instance, plow to end with the best/fastest route, rinse, repeat" you get dynamism in the dungeons, where people are excited when they get better/more fun/camps. And if not they go to a sub par camp and wait.
I don't disagree with you, and if you read more than just that one snippet you would see i've made the same points, and how to solve them in an instanced environment, specifically I have mentioned (2) - and btw, that is still an 'instance'. Once again, most people are comparing 'instances' to post-TBC WoW linear instances that are a 15 minute joy ride of face rolling. That's not what I'm advocating for.