Quote:
Originally Posted by Tecmos Deception
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I suppose there is also no reason that a game would need to have ONLY instanced dungeons or ONLY non-instanced dungeons.
/shrug
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I agree with this but it is hard to implement really well and I honestly cannot think of how I would like it to be done.
When I played WoW i missed the open world competition for things. I missed doing camps like lguk or seb where when you get in a crypt group there is this sense of "awesome, all this great shit can drop to earn me money". I missed the feeling of dominance from racing to the world spawns. They had a few in original WoW (emerald dragons and 2 other guys blanking on their names) but they were primarily secondary targets with lower priority than the instances.
At the same time, the lack of instances makes the playability of the game suck for people who have real life obligations.
This server is a perfect example. Every guild as far as I know maintains a CST/EST raid schedule, ie be on at 5/6pm CST on raid day so we can see what is up and move on hate, fear, whatever.
That is great, but I am in California and that is 4PM for me. I am lucky enough that my job is flexible enough that I simply decided to come in earlier and leave earlier to be home by 4 but shit, if you worked a typical 9-5 + drive time you would easily be 1.5 hrs + late for every raid (aka miss most of it).
In WoW you could have east coast & west coast guilds because you could schedule raids based around the play times of the players and that was honestly very nice although casual.
I could see some sort of combination put in where using EQ terminology:
Seb = non instanced therefor trak = non instanced
kc = non instanced therefor vs = non instanced
All the outdoor dragons obviously non instanced
vp = instance
Hate = instance (including inny & maestro)
Fear = instanced (including ct & draco)
Sky = instanced (including nobles)
This would allow shit like trak to cock block lesser guilds on getting keyed to VP, this still maintaining the tiering of guilds.
It would also allow casual guilds to actually be casual and have set raid times and still accomplish shit like killing gods etc.