Quote:
Originally Posted by August
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Please describe how you would accommodate 1 million+ subscriptions w/o the virtual real estate provided by instancing.
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It's not like I get paid [whatever big-shot MMO designers get paid] to design brilliant MMOs! But I'd like to think that the people who DO design games for a living would be able to come up with something. Of course, I'm pretty pessimistic, so I don't actually think that.
I think I'd be more willing to see instances that aren't specific to a single group though. A "1 instance per group" type of instancing just damages too many things about MMOs, imo, even though it does address overcrowding and performance issues. I think it was DDO that did this with the city zones? When the servers would be busy, there would be multiple instances of the different city zones and you could pick which you wanted to go to... so you could go meet up with buddies if you wanted, or you could go to a less-crowded instance, whatever. Maybe that could be adapted to dungeons in a way that would relieve overcrowding and such issues but without causing much damage to the community by fracturing players into their own little universes any more than absolutely necessary or enabling every individual who wants to have his own wonderland to play in by himself.