Quote:
Originally Posted by Vondra
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I never saw item camps as being a big problem, that people couldn't get things.
On live classic, there were many things I never did loot off the corpse myself. But people traded and sold back then (more trading on my server) just as they do now.
It's not like "Oh i'm screwed, there's a line waiting to camp x" was a big deal. At least not when it came to tradeable dungeon loot.
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Gotta admit camping sucked bad. I didn't like it then and still don't. This is one of the reasons my character was gimp somewhat on live. I could never farm/camp stuff. God didn't make me to camp. So I just ran around and killed stuff in different zones. I researched quests/items that weren't too much camping to do.
Odd thing is, I liked not having the in-game map. Liked corpse runs. Liked trains. Etc.
I believe every problem needs several answers. Eq1 wasn't always good at giving you options, but then again, it depends who you ask. Some people would want a button they can click to get their corpse straight away (without penalty). They'd consider that an option. Others would consider the summon corpse spell an option or a corpse rod or a secret entrance in a dungeon to get to your corpse faster. The difference is hte first person doesn't want to have any part with corpse runs. If they have to do more than click a button, they'll quit. So for a company to give them an "option" means they have to essentially make corpse runs purposeless.