Quote:
Originally Posted by Cheeb
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With the official announcement of EverQuest Next just a few weeks away the game has been coming up a lot at work lately. Since myself and a couple coworkers play on the P99 server I thought it would be fun to bring our most recent conversation to the boards.
We started talking about what would be some game changers (positive) and some game breakers (negative) in terms of features included in EverQuest Next. Changers would be categorized as something that isn't currently in the P99 era of EQ that you wouldn't mind seeing incorporated in EQN. Breakers would be features that you most associate with the P99 era of EQ that, if they weren't re-imagined in EQN, would keep you from purchasing the game.
Here is my list, I would love to see what you guys think!
Changers:
*Non instanced player housing
*Race/Faction based PvP system
*Robust and rewarding crafting system
Breakers:
*Instanced zones
*Class based characters (no one class fits all)
*Smaller server/community sizes
Sound off!
-Cheeb
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Wurm Online is the closest thing IMHO to old school EQ in a sandbox. While Wurm Online doesn't have strong NPC scripts (lore/quests) and lots of factions and lots of story and complex dungeons, it does have players that do their own thing and join together and make their own stories. The mechanics are similar too. Literally, there're corpse runs. There's no in-game map. Gaining skills is slow. Monsters aggro and can train you. Terrain can be dangerous if you run on steep areas. Etc. The harshness is one of the major reasons I've liked it so much. It's massively better than anything I've played so far. Way better than EQ1, in terms of its impact on me. The only downside is that the skills are undeveloped and so the result is a lot of grinding. But then again making something like Wurm Online is a massive undertaking. Imperfection is just part of the business.
Immersion. When I made my ranger in surefall glades I remember wandering around in the dark. I remember danger. I remember everything being new. That feeling hit me with Wurm Online, and it was bigger. God, I sit here and type and I don't think it's getting through. Wurm Online is tough and a lot of people won't like it. Classic EQ was tough too, but people only played it because there wasn't much else available. But some players like it when things are tough. I'm one of them. But Wurm Online is freeform. Things just happen. Trees and creatures move around. Players change things. On the pvp servers, players have wars. Wurm Online is so much more than the punishment people associate with games like that. No pain, no gain, though.
If you haven't tried Wurm Online and any of what I said appeals to you, TRY IT! This is especially true if it's not the nostalgia that attracts you to classic EQ but the unforgiving gameplay mechanics. There's too much for me to say in this small post. I could go down a long list of s***, seriously. Let me just shorten and say beautiful moments happen in Wurm Online and none of them are preplanned. They emerge from the unplanned sandbox environment. For example, I played a ranger in EQ1 and play something similar in Wurm Online. When I made my first house I was unaware that there was a (rare) Willow tree a few steps away. Willow trees are good wood for bows. Man, I can't go over all the things that have hit me like a ton of bricks with that game. The immersion is like nothing else. When I am in that world, it's another world, not a game. It's special.
(btw, i made my house in august 2012. I last logged out in late april and that tree was STILL there. keep in mind that you can kill trees by chopping up the stump. wurm online is persistent open-world sandbox.)
The problem is you can't compare EQN to classic EQ. It will be NOTHING like classic EQ. It'll have more in common with the newest MMO's. That means virtually nothing in common with old school EQ. So when I see this thread, I just shake my head. EQ Next is not EQ, it's more like the newest Star Trek movies. They're pluggin into the sandbox stuff in minecraft and freerealms and second life and adding it their re-envisioned EQ.
EQN is EQN. Take it for what it's. Don't compare it to EQ because it's like apples and oranges.