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Old 06-12-2013, 10:03 PM
August August is offline
Fire Giant


Join Date: Sep 2010
Posts: 703
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Quote:
Originally Posted by Rooj [You must be logged in to view images. Log in or Register.]
An instance typically means a repetitive linear dungeon with little to no exploration. Even though trains are annoying, I'd still rather have trains than instances. Your experience in an open world dungeon is normally somewhat different every time, unlike the usual instance. I think it's neat to run into other players that you may or may not know in open dungeons. The lack of exploration in instances seems to be the main reason that EQ type players dislike instances. Compare a dungeon like Lower Guk to Hellfire Citadel for example... I mean come on.
You're speaking to an instance type that I don't want. Once TBC rolled out the instances in WoW started becoming very linear.

WHy don't you compare Lower Guk to say, Blackrock Depths. Blackrock Depths was huge - way more spawns compared to lguk. It was difficult to do (at appropriate level) and the rewards varied.

The only difference is that mobs don't RESPAWN. I find it funny that you will complain about a 'competitive linear dungeon' and then sit in the same spot for 4 hours killing the 11 spawns your group can claim. While I agree the TBC and onward dungeons are far too linear for my taste, I think a lot of the old world WoW instancing was done properly and doesn't deserve a bad rap at all. If you added true respawns, they would outclass anything in classic EQ by a mile.