Quote:
Originally Posted by Razdeline
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How proximity aggro used to work: Anyone that ran by a "KoS" mob would get added to aggro list. Not just the first person to gain social aggro or develop hate to the mob.(how it is on p99 currently)
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Err... don't think that's true. If you're running through kithicor at night and a zombie prox aggros you and starts chasing you, then I run up alongside you and take off in a different direction, the zombie shouldn't come running after me once you die, zone, or FD unless I do something to get its attention (snare it, damage it, buff you, heal you, etc.).
There are only four ways a second player should get aggro on a KoS mob that's got a player on its hate list. The first is to do something deterimental to the mob or beneficial to the player on its hate list. The second is to get within melee range while the mob is rooted (or casting range and aggro range if the first player is outside casting range and the mob is capable of casting detrimental spells). The third is to be within aggro range when the first player dies, zones, or FDs. The final way is if the mob only has proximity aggro on the first player and the second player is engaged with a second mob that is social with the first mob. Some mob types (undead, for example) prioritize assisting their friends over chasing someone who they only aggro'd because of proximity.
The reason those spectres aggro'd people at the docks instead of continuing to chase your asshole necro was because someone was engaged with a zombie or skeleton or hit one of them with an AoE (bard song, most likely).