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Old 06-12-2013, 12:20 AM
screenmonkey screenmonkey is offline
Decaying Skeleton


Join Date: Jun 2013
Posts: 1
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Quote:
Originally Posted by August [You must be logged in to view images. Log in or Register.]
If my memory serves me correctly, the EVerquest lore was actually heavily influenced by DnD games that they had going on.

In that sense, the 'hybrid exp penalty' actually make a ton of sense. In DND, you can only level up 'one' of your classes at a time. You could be a level 10 cleric and level 10 warrior - and be level 20- but only 10 of each class.

I believe the logic was that you got to be represented properly @ your level, but you weren't actually HALf as powerful as each respective class, but more so. So, they added in a penalty to require you to get more 'experience' to level up both of your classes respectively.

What they failed to realize was how this translated into the MMO genre and character power. Usually in DND you took a class to unlock special abilities or spells that were utility related - turn undead, for example. Nobody was going around (at least in my group) leveling up their classes equally. So you ended up with gimp classes.

The appropriate analog to DnD would have been to eliminate the SK and PAL class altogether, and then let the warrior, upon reaching 60, 'specialize' into a class and receive LoH+Stuns+Turn Undead, DT+lifetap+summon pet, or pure-melee abilities (think Berserker in DnD) that gives raw power or stamina of the sort.
No when EQ was released it was AD&D second edition, and multiclassing didn't work the way it does today. Lets say I'm a Elf Fighter/Mage and lets say you earned 1000xp for the session, well you now split the difference between the two classses so you are sitting at 500/500 XP. Now I don't have my books infront of me but, as a multiclass character if I'm remembering this correctly as you gain levels each class has different amounts of xp requirements so a character with 10k xp would be a level 3 fighter and a level 2 mage.