Damage caps are all kinda soft caps. 1-9 the cap is 18 but you will hit harder than that thanks to strength and skills. 10-19 the cap is 28, but again you can hit for mid-40s or even harder if you have high str (not to mention attack buffs!). You hit for 60+ regularly once you ding 20 but continue to see large gains in your maximum hit with each level up until 30, when I believe the cap is gone entirely. My ranger started using his woodsman's staff (31/35) as soon as he hit 20 and was hitting for 60 nonstop, but also frequently would be getting 70-80 hits; now at 27, 60 is still the number I see the most often, but my max hit is up over 100.
And yeah, no one will argue with you that a lucky streak of procs is a great thing. But relying on luck to survive a tough fight is... yeah... that's a bad way to grind out the long road to 60. That's why I was so adamant about GFG (or even baton) being superior to GB, even at 20 when GB is at its peak.
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