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Old 06-10-2013, 07:35 PM
August August is offline
Fire Giant


Join Date: Sep 2010
Posts: 703
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Quote:
Originally Posted by xCry0x [You must be logged in to view images. Log in or Register.]
Lol, it is one of these things where I wish I could have been a fly on the wall of the product meeting where the original EQ dev's were like.

"Dude, paladins, sk and ranger going to be so OP!"

"Yea man, a paladin is like a cleric + a warrior! All running around and tanking and healing, the group wont even NEED a cleric."

"Oh man, you are right, the SK will be like pew pew fear, dots, pet, life tap, smack with my big sword AND TANK!"

"Yea yea yea, and ranger will be like, dual wield doing all this damage + nukes & dots and can buff!"

"Man these guys are going to be SO op, we better put an exp penalty on them so the server isn't full of paladin, sk & rangers"

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2 Years later

"Woops, better get rid of that penalty so people actually play pal, sk and rangers"

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Another few years later
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"Wow we better add some useful aa's and discs so people actually play pal, sk and rangers"

"Yea, at least we got bards right?"

"Yea, 1 for 4 isnt bad"

"Nope, we are awesome."
If my memory serves me correctly, the EVerquest lore was actually heavily influenced by DnD games that they had going on.

In that sense, the 'hybrid exp penalty' actually make a ton of sense. In DND, you can only level up 'one' of your classes at a time. You could be a level 10 cleric and level 10 warrior - and be level 20- but only 10 of each class.

I believe the logic was that you got to be represented properly @ your level, but you weren't actually HALf as powerful as each respective class, but more so. So, they added in a penalty to require you to get more 'experience' to level up both of your classes respectively.

What they failed to realize was how this translated into the MMO genre and character power. Usually in DND you took a class to unlock special abilities or spells that were utility related - turn undead, for example. Nobody was going around (at least in my group) leveling up their classes equally. So you ended up with gimp classes.

The appropriate analog to DnD would have been to eliminate the SK and PAL class altogether, and then let the warrior, upon reaching 60, 'specialize' into a class and receive LoH+Stuns+Turn Undead, DT+lifetap+summon pet, or pure-melee abilities (think Berserker in DnD) that gives raw power or stamina of the sort.