If anything, WoW stole a lot from DAOC. Some of this stuff may have been in previous MMOs, but I saw it all first in DAOC.
Faction vs. Faction PVP
Combat system based on styles
Specializing influencing a class's main role (ie compare Priest with Cleric, who could spec Heals, Buffs, or Smite (nukes))
Death resulting in item wear that you would need to repair
Seamless world - no zoning besides dungeons and major cities
Battleground-based PVP (except DAOC had no instancing at first)
Weapons displaying DPS/SPD
Quest journal
Mount-based travel between towns that you paid a fee to use
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