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Old 06-08-2013, 12:50 AM
TarukShmaruk TarukShmaruk is offline
Sarnak


Join Date: Jun 2013
Posts: 217
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Quote:
Originally Posted by t0lkien [You must be logged in to view images. Log in or Register.]
Actually, I know this is the theory, but that's not how it works. Games are designed from the ground up for F2P so that the design is fundamentally changed by the F2P element. It ruins good games. Designers can no longer come up with an idea they think will be fun, they have to come up with ideas that can be monetized. Trust me on this, it's )&*)*ing awful, and creates poor gameplay (which is the real point). As a designer you are no longer concerned with creating fun, delight, depth, charm, joy, challenge etc. You are forced to shoehorn any idea into the format of how it can be leveraged to get the player to spend money on it.

That, my friend, is the death of gameplay as we know it (and one of the reasons the industry is imploding right now, and studios closing down left, right, and center).
It doesn't create poor gameplay when people pay out the ass for cosmetic things and minor boosters.