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  #18  
Old 06-07-2013, 11:51 AM
Nirgon Nirgon is offline
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Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
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HHK basement is all about using the guards to make the initial break if you aren't a boss/with a good group.

From there everyone just has to stay at the chair and keep the spawn rotation down and its sick xp and you can turn in ears for great faction. Well, faction mattered more on the (live) PvP server, but still do it imo.

Unrest as a paladin is awesome obviously so do it.

Mistmoore is great for a paladin because of your stuns and the number of caster npcs, but often your group will be killing red cons and... well.. stuns don't land on those. Funny that much of your group xping early on is even/yellow/red and all of your 50+ levelling is blues.

If you get stuck with the pulling job, learn to use calm to split spawns and root mobs away from the group on the pull (and keep them rooted) rather than have 3 things beating on you. Let the healer spend his mana for healing, don't waste your mana nuking undead unless you have another puller. Save lay hands for your healer/enchanter/self emergency. GG.
Last edited by Nirgon; 06-07-2013 at 01:52 PM..