Quote:
Originally Posted by Samoht
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US-Chromaggus Phenomenom, transferred from BH to chromag for wotlk and then back to BH for cata, friends kept moving/quitting
yes, server was falling a part, and they were running out of DPS, so they recruited the top rogue on the server (me)
so this is why you're glorifying wow raiding. there's nothing mechanic driven about moving out of bombs and kiting the fire in a zig-zag pattern on 25m firefighter, sorry. like i said before, it's just more ddr/guitar hero mechanics. and 1 light? did you never get 0?
hell, mods did 99% of the fight for you, especially the one that graphically drew directions in-game before they outlawed it in the API.
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WoW is a joke, and I completely agree with this guy. All raids are choreographed, American Idol, dance dance revolution fuck-fests. It's a complete joke. I ran a raid guild there, and 99% of the time I NEVER died to mechanics I could avoid.
There was no penalty for death in WoW. There is a HUGE penalty for death in EQ. Don't get to raid mob in time? Lose your fucking loot. Competition comes with raiding and waiting for a mob to spawn, dealing with trains, (something that doesn't exist in WoW) while trying to juggle out a FTE can get intense.
Killing Trak with 18 people can be intense when you are scratching at this content with the bare minimum because its now or never, if we don't pull it - they will.
Raiding 101: It is not hard to push buttons fast and not stand in fire.
The only risk in WoW is dying and not being able to continue your dance party for 30 seconds.
WoW kids can get out of here with the spoiled "WoW is harder" mentality.