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Old 06-05-2013, 12:50 PM
Aeolwind Aeolwind is offline
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In terms of leveling difficulty, Warcraft 1-60 is the equivalent of 1-40 in EQ, 40-50 and 50 to 55 (56-59 can be long, but not quite that long); XP nearly doubles required every level, yet mobs experience rewards increase much, much less. Raids are generally easier in EQ and mistakes can be recovered from in the context of classic. Pay CLOSE attention to 'considering' an enemy. Cons are based on level. NPCs are WAY tougher than PC's in general. A level 52 mob vs a level 52 player generally (druid, necro, shaman, mage, wiz, ench exceptions) results in a greasy stain on the floor and a corpse retrieval. Blue mobs are below your level and even 1 will still most likely kick your rear. Green won't give XP, and STILL might kick your butt. Yellow, and Red con mobs, just run and hope.

You also can't (shouldn't!) be able to out run mobs in EQ without some sort of speed increasing spell like Journey Boots or Spirit of Wolf. EQ also has 'zone lines' Unlike Warcraft they are noticeable here.

Faction is important, very important in some cases. Races may be KOS in certain cities. Ruining your faction with your home city can be a really, really bad idea.
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Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.