Thread: Spells: Graphics when cast
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Old 07-16-2010, 06:06 PM
mmiles8 mmiles8 is offline
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I've downloaded, set up the tool, and got it to work properly. However, the videos are all of the modern spell particles, rather than the classic spell particles which we use, making it impossible to use this to check for incorrect particles.

I don't know if we use a different library, but classic had fewer than 20 unique particles, and the spells in this spells_us.txt file point to 236 unique particle effects.

Edit:

I poked around on his site. If we wanted one of these for our server (If one doesn't already exist under a different spells.txt file) I could create a workaround, fraping the existing spell particles, and replacing each of the existing AVIs with what they would have been in classic, using the spell effects that we already have live!
Last edited by mmiles8; 07-16-2010 at 06:21 PM..