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Old 06-03-2013, 01:18 PM
AdamM01 AdamM01 is offline
Scrawny Gnoll


Join Date: May 2013
Posts: 25
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
There were many difficult bosses in WoW, and most of them had a player cap due to the instance system, so they couldn't just be zerged down like in EQ.

Honestly, though, most of them were intricate just for the sake of being intricate and the mechanics were more like DDR than requiring you to actually learn your class skills.

Did you never do any hard modes?
When I played WoW I did do some hard modes, and although yes they did increase the difficulty, if you and your group knew how to play your classes then you were still successful. I can't speak for everyone as I know having groups of people who have no idea how to play can be frustrating, I had friends to play with which made it much better and easier.

I do however agree that the fact there was no zone cap made the boss fights easier in EQ. I was really more just speaking in terms of getting to the top of the game. My issue with WoW, and what I loved about EQ was the involvement of the community. If you didn't want to group in WoW you didn't have to and you could still reach the max level. Now it may not be everyones cup of tea, but I enjoyed the fact that I actually had to interact with other players to get things done in EQ.