Quote:
Originally Posted by Uberom
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Now that we have established that the guard spawn timers were NOT 'normalized', but rather 'changed', we must call into question the integrity of this change.
If the idea is to keep the programming standards to that of classic Everquest, as Project 1999 claims, then the changes made are invalid...
That being said, since the changes made are invalid and not within standards of the classic programming, we must now conclude that P1999's claims about preserving the integrity of the classic experience are uncogent.
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You should
catch up on your reading and reasoning, my friend.
However, in the chance that reading comprehension and objective reasoning prove a bit too much to tackle right now, I think that
this You Tube video sums up the errors in your arguement fairly nicely.