While there has been many suggestion, some good some bad, the problem that i am seeing is the vast amount of complexity involved. Having so many variables like, x amount of players, killing x amount of mobs, in x time, with another variable amount of time before mob spqwns is just confusing and with that much going on is just too many chances for people to to fit the criteria and drama to start.
A direction we need to start going with these ideas is to simplistic models. We need to start looking for a method that is objective, providing fairness for all guilds currently involved, and guilds that will become involved. A method that doesn't involve outside enforcement by GMs and wildly unclassic ideas that change the structure of the game.
So think to yourself, what is something simple, fair, and easy to maintain. The answer i come up with is a rotation or FFA models. FFA, which involves the pure dedication of the guilds, and only the guilds. If a guild wants a mob bad enough to camp it for 14 hours, then gratz them, if they camp it for 14 hours and wipe, and the next guild comes in and takes it, that sucks for them but that's how the game worked on live, why should we change it here?
Here are the truths i know.
1) this is an emu sever dedicated to replicating live
2) on live there were camp rules
3) on live there were many rotation set up, none of which involved a GM to reinforce
4) on live KSing as defined in the play nice policy was extended to the camp and the engaged mob
That is the empirical evidence folks, why are we wracking our brains this hard over something so obvious? If rotations don't work because we refuse to be rational, then we let our emotions take over, and sometimes that means a 14 hour camp and a lock down of all raid targets by 1 guild. If nothing else the fact that niblog consulted the community on what to do about this reinforces the notion that this is completely in our (the player base's) hands. So ask yourself, can u stay awake for 14 hours? if not, you can buy dragon loot when we run out of mains and alts to gear =) That is EQ, it's hardcore and life dominating, long live pre instance raiding.
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