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Old 06-01-2013, 01:06 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Dammit, even the threads for this game are locked down by a minority of players.





(serious note: read a fair amount of this thread, 40 pages is enough for me for now. And there are some good points being made, and I, at least imho, saw some interesting new ideas and potential fixes. Some sort of anti-camp, and zoning, and logging rules for high end guilds on who call this game Farm Hunter, are the only thing that can stop this kind of dead end end game (DEEG) I am guessing. You have to eliminate the fish in barrel lock down they depend on to win. But, in respect to here, I am just going to keep with my simple observation. Not a single player has told me to plan on raiding the end game unless I want what I always ran away from in my almost 10 years of eq1 and 2: massive roster zerg guilds who get mobs strictly because of those two features 1) massive roster 2) zerg.

The Massive Roster Zerg Guild, the MRZG. AKA, what this server has decided to cultivate as its end game scene. Congratulations: the worst guild form eq had to suffer through, and you guys decided, yeah, that's how you pwn!

Very sad, very very sad. Not every classic server was "like this" you know. And no, not "every top player" plays this style. Some of us find it embarrassing.

So, I have no personal problem with the MRZG model, but I would laugh at anyone who said, that is how it's done, or that there is much honor in that. "Players who really know their class" are in these guilds? Maybe. But yer in a MRZG playing an endless game of Farm Hunter. That's not skill, that's min max ocd.

Skilled Advanced Determined and Respectable Enchanters (SADRE's) tend to prefer guilds that have rosters that are nearly equal to their fielded raid force, and still win. Unless, a MRZG is on the server. Then, SADRE's have a much more difficult road to success, because they have to figure out out how to wear down the MRZG That is very hard to do. It requires lengthy brute force domination, usually via an alliance, until the zerg riders and the farm hunters start to drop out from not getting things easy mode. That is my take. Nothing personal.)
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Last edited by Sadre Spinegnawer; 06-01-2013 at 01:34 PM..