Quote:
Originally Posted by heartbrand
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Seeks a bit strange to change this when we have mobs tuned on a not classic resist system that requires far higher resists than they did in classic, see: hoshkar, nexona (pvp). By removing this you're making encounters artificially difficult due to the broken not classic resist system, and making pvp on an already awful resist system where you need ridiculous resists just to get partials even worse.
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LOL at the idea of any raid encounter on either server being called "difficult."
They're all zergfests unless you're in a casual guild that is actually at the expected gear level.