Quote:
Originally Posted by Humwawa
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The problem I find with enchanters is how horribly squirrelly resists can be - a crit resist Lull and you're dead, a charm break and AE stun/root/mez resists, you're dead. It can look like the easiest thing in the world, or the hardest thing in the world.
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Couldn't have put it better myself. Even when you are an awesome enchanter, you still depend so much on luck of the roll it's not even funny. Thankfully we can double rune (rune + berserker) ourselves which helps us compensate with resists but still.