I was excited when Red was announced, but when they announced it was a FFA and item loot I said screw it. I am an old VZ player, LOVED VZ and would kill for that experience w/ a populated server again. I remember when VZ went from item loot to coin only, # increased and the whole experience became more fun. The race to bag items sucked, the idea you can lose your best xp gear as you are resting at a camp spot, made gameplay dreary. Being a casual player, why would I waste my 3hrs a week with losing the items I worked hard for? The switch to coin loot made PvP fun and worth doing not to mentioned opened up the economy for the health of VZ and TZ I probably put a full year of gameplay on my main toon and only got to level 42 and it didn't bother me one bit, the game was fun whether you were pvping, grinding or even rping (would only do it on a race war server).
A race-war (shorties, vs. elves, vs. humans vs. darks) type server with coin loot would cause me to jump in instantly, and I assume many others. You have known "friends" and known relatively "safe" areas, and dangerous areas. The Burning Rapier quest was a BLAST doing in a race war, and very well earned, not just completing errands.
Until the red server fanboys realize that their "hardcore" style is the reason why their pop sucks the problem will never be solved. Change it to race-war, leave the existing red chars on it (as a benefit for sticking with it) and you will get a surge in population and a much more enjoyable experience (more pvp, more casual players, less griefing for phat lewtz.).
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