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Old 05-30-2013, 10:09 PM
Faerie Faerie is offline
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Quote:
Originally Posted by India [You must be logged in to view images. Log in or Register.]
Those are good ideas!!

I love the idea of teams, especially the softcoded team concept. For the most part you could maintain what already exists on the server, and still encourage new players to join!

I do imagine it would be a somewhat daunting task to code though, especially considering everything else that is currently on the devs plates. I think this, as well as wanting to maintain some type of classic feel (even for red), might be 2 of the most prohibitive factors.

I suppose this is why the offer made by Nilbog has been the possibility of a transfer, and why some are requesting that be a copy of some sort instead.

As for trying to prohibit people from joining Nihilum,, perhaps just a character flag that is set on the copied chars. I'm simplifying it, but do not flag chars that are created on red,, they are allowed to join Nihilum. Flag copies of chars from blue, which once coded would prohibit them from joining
I hadn't really considered how hard it might be to code in teams, and I don't really know anything about coding or how to do it in EQ. Still, I imagine transfers to be a time-consuming process. Can anyone with a background in software explain how difficult either of these things might be?

Preventing the new transfers from joining Nihilum would be ideal, but again that's unfair to Nihilum and the transfers, and I doubt it would happen [You must be logged in to view images. Log in or Register.]

Quote:
Originally Posted by Nune [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.] wow, how delusional have we gotten these days.

You want transfers, but you want them to be unable to join the only guild who is capable of raiding the end game content.

Seems legit.
Yeah, we want the server to thrive, not exacerbate the existing problems by inviting more people to join the Nihilum zerg. It was the reason nilbog gave for being wary about transfers in this thread.

Quote:
Originally Posted by Nune [You must be logged in to view images. Log in or Register.]
I won't even go into why softcoded teams are a joke (Pandemonium on Tallon Zek). One guild will just invite everyone, and either guilds will have to do the same or be at a severe loss class/capability wise. This will fix nothing I promise, the only perk it would have is that AoE spells and Abilities will hit your guildees who arent on your team, but again, this was worked around on Live and will be here too.
As much as I hate to admit it (VZ elf purist from way back in the day), softcoded teams could possibly go in beacause crossteaming is a possibility. I just don't see them adding hardcoded teams this late into the server, because it would effectively put an end to every guild currently on the server, exploits notwithstanding. AE spells already hit teammates, so that's not something that needs to come into this discussion.

The benefit of the softcoded teams is that it makes for less pvp, especially while leveling up. It's a proposed change to make things a little bit easier and less daunting for new players, and those leveling up. Some safety sounds like a wonderful idea to me.

Another interesting idea would be hardcoded teams 1-55, with FFA pvp 55+. This probably wouldn't go in because it destroys the non-raiding guilds, but it's fun to think about.

Quote:
Originally Posted by fuark [You must be logged in to view images. Log in or Register.]
ITT: People talk about how to play on red without actually having to play on red
None of us have to play on red, we choose to [You must be logged in to view images. Log in or Register.]
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Last edited by Faerie; 05-30-2013 at 10:36 PM.. Reason: they're both prepositions!