Quote:
Originally Posted by porigromus
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I think classic spawn times would be much closer to classic. How much more classic could you get? To argue against this would be absurd. Why is there variance when it isn't classic?
Why customize one part of a server aiming to be classic to "improve" game play when that isn't what this project is about? This project is about recreating classic and that includes all the classic perceived hardships, difficulties, positives, negatives ... that classic offers.
Who cares if the raid scene is tough, unfair, it should be tough, unfair or whatever but be classic. That is the goal after all. If the goal is to make a classic like EQ experience yet with improvements, varience would be the first "improvement in my mind that isn't living up to the task.
If we are making a classic server with improvements, I can think of much better ones such as a custom made auction house, instanced dungeons .. etc .. but that isn't the goal of this project.
I thought it was to re-create the classic experience. Remove variance and let classic be classic, problems in all. Why pick and choose what is classic?
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yes no variance would be classic, but removal of variance completely would lead to 100-200 ppl sitting on top of trakanon's spawn fighting for the first hit on him to gain agro and the loot from the mob. that is not classic. again if anyone wants to post a screenshot of this happening on live when kunark was the top content please feel free to prove me wrong.