
05-30-2013, 02:08 PM
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Banned
Join Date: Jun 2011
Posts: 942
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Quote:
Originally Posted by falkun
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Lets get one thing straight, the Gaming Experience from 1999 cannot be recreated. Maps, the understanding of game mechanics, spell descriptions, quest guides....all of it is posted on the internet. The feeling of new and unknown, of being a neophite "In Their World Now" is gone, and you can't get it back. What you can do is, as much as possible, provide a server "with the look and feel of the old interface and several modifications making game mechanics similar to how the game used to be."
If you wanted to have players have the "new, unknown world" experience with P99, why not make Kunark dragons have over 32khps and encounters with additional raid mechanics beyond "tank+spank" (ok, so some have "stack resists to avoid AE")? Setting raid mechanics to those of 10 years ago means the strategies are already published, the locations are published, the rewards are published. Mav, you are picking a line for classic vs. non-classic because it benefits you. From a non-biased standpoint, seeing classic mechanics (mob levels, items, ATK and AC formulae) until you get to multi-group content seems rather counter intuitive to what was experienced for the previous 45 levels. You can have a classic experience or classic mechanics, but assuming you've played EverQuest before, you'll never be a neophite in their world again.
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it doesn't benefit me at all. having to spend time tracking isn't a benefit it's a detriment, but if you think having 200 people sitting on a mob fighting them is fun more power to you.
if you noticed i said remove variance when velious is released, which is more in line with a classic experience then forcing people to fight FTE battles for all the major bosses, which is just plain retarded.
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