Quote:
Originally Posted by maverixdamighty
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again just the removal of variance will not lead to a classic experience due to limited content. kunark was not meant to have 400 level 60's with all their epics, best in slots, etc. I'm all for variance being removed but think it should coincide with the release of velious.
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Lets get one thing straight, the Gaming Experience from 1999 cannot be recreated. Maps, the understanding of game mechanics, spell descriptions, quest guides....all of it is posted on the internet. The feeling of new and unknown, of being a neophite "In Their World Now" is gone, and you can't get it back. What you can do is, as much as possible, provide a server "with the look and feel of the old interface and several modifications making game mechanics similar to how the game used to be."
If you wanted to have players have the "new, unknown world" experience with P99, why not make Kunark dragons have over 32khps and encounters with additional raid mechanics beyond "tank+spank" (ok, so some have "stack resists to avoid AE")? Setting raid mechanics to those of 10 years ago means the strategies are already published, the locations are published, the rewards are published. Mav, you are picking a line for classic vs. non-classic because it benefits you. From a non-biased standpoint, seeing classic mechanics (mob levels, items, ATK and AC formulae) until you get to multi-group content seems rather counter intuitive to what was experienced for the previous 45 levels. You can have a classic experience or classic mechanics, but assuming you've played EverQuest before, you'll never be a neophite in their world again.