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Old 05-29-2013, 08:43 PM
Faerie Faerie is offline
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Quote:
Originally Posted by India [You must be logged in to view images. Log in or Register.]
I do understand your frustration but it seems the majority of red players want to increase the population. People are brainstorming.

What are your ideas?
I have a foolproof idea that would increase population dramatically, but it would never happen and if I shared I think the mods here would warn or forum suspend me again. If we're just brainstorming that's cool, but the instant level 46 with gear idea has just as much chance of happening as my proposed extreme measures that I'm not allowed to talk about (zero).

So let's talk about things that have at least a chance of happening.

If anything is to be done, and if it's to bring in players that stick around, I think the first step needs to be ending account sales. What all this would entail I don't know, but I do know that nilbog has plans to make it a reality. One of the reasons I'm kind of opposed to exp bonuses on red is that it makes it easier for a player to throw away their accounts and reputation as a player. EQ pvp means community, and the less a character is worth the easier it is for a person to be toxic and detrimental to the community at large. Character worth is lowered by account sales and fast experience.

Once that was done, we could start in with server-specific changes. No one likes dying (even us with red blood :P), especially not someone brand new to the server. New players are faced with the daunting task that EQ is AND will possibly face twinked PKs. There's nothing we can do to put an end to PK twinks without causing further damage, but we can hinder them.

Teams! I like SZ teams because they make the most RP sense, but maybe without making them hardcoded. This idea was introduced to me by someone else, and the more I think about it the better it sounds. For those that don't know, softcoded teams means that you can heal/buff/group/guild with members of the other teams. The only thing including these teams would do is make it so you cannot attack or be attacked by anyone on your team. This would make people, especially newbies, feel somewhat safer when venturing out. Twinks have their pool of potential targets made smaller, RP is encouraged, and some people that may have been enemies otherwise are now groupmates and hopeful friends.

Another option would be hardcoded teams, to which I am not opposed. I doubt these would ever be included because it would disrupt the established guilds. That disruption would be a good thing for the server, but a project like this, I think, is run too seriously to force every guild to disband after being FFA for so long.

I'm also not against transfers (with gear, even!) so long as they didn't join Nihilum. Not sure how to enforce that fairly.
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