This kinda needs to be fixed, it's rather ridiculous here. Low Health aggro should only be a temporary Hate adjustment, just like what happens when you sit. Once another target eclipses this temporary adjustment in Hate the NPC should switch and disregard the Low Health player.
Distance should also determine what target the NPC would go after (something like this):
Bard pulls 20 NPC's and gets low health
NPCs continue to chase him as long as noone else is on hate list
Wizard stands and waits for NPCs to path by
Wizard is placed on the Hate list by casting a Nuke/etc
NPCs will disregard Low Health aggro of the Bard IF the wizard is within a certain distance directly related to the Bard
Low Health target is 50 units away -- If new target is within 25 units away from NPC it will disregard Low Health and switch
This would not be applied to NPCs over 51 because they can summon.
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