Thread: Game Mechanics: Mobs don't flee as intended
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  #58  
Old 05-28-2013, 09:06 PM
Vohl Vohl is offline
Sarnak


Join Date: May 2011
Posts: 381
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Run speed is still a bit crazy, but is mitigated by the pause when a mob turns. I can solo again with my monk; still, it does get dicey.
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