Before making charm even more manageable, maybe charm should have its periodic resist checks looked at. Having (enchanter/necro) charm last its full duration several times on a 45+ mob, even at max CHA, is definitely not classic.
In classic, one Fear or Hate planar mob had to be babysat by an enchanter and druid duo (snare, heals) because charm was so unreliable.
But by all means, let's trivialize content even more.
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