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Old 05-26-2013, 10:25 PM
Faerie Faerie is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Ya lots of risk v reward on p99 game is real hard with invis pulling infinite duration charms etc etc lol?
Tell me more about these infinite duration charms, please. First I'm hearing of them [You must be logged in to view images. Log in or Register.]

Quote:
Originally Posted by Swyft [You must be logged in to view images. Log in or Register.]
your missing the point as usual there is an entire blue server for that!
I really don't understand what you're trying to say here. There's an entire blue server for risk vs. reward and player interaction, so we need something else entirely here? What else is there to an MMO?

Quote:
Originally Posted by Swyft [You must be logged in to view images. Log in or Register.]
You want a red server where your only rewarded for PVE! Next patch no exp loss on pvp death, so zero risk for pvp, zero rewards, congrats on making this server exactly like WoW.

Your gonna tell me that the interaction between players is what makes it different, seriously that's the dumbest shit I've ever heard.
I think you should stop using WoW as an analogy, and just say what you mean. That would really clear things up for me, because I'm not comprehending the comparison. The WoW pvp system lacked such depth and purpose that their devs actually introduced a terribly forced and artificial reward system in the form of pvp currencies that could be spent to purchase gear. Last I played, players were rewarded with a small amount of this currency even for losing in pvp, which is a reward for participation with risk not even entering the equation. WoW is reward for no risk, not no reward and no risk.

What separates Red 99 from a no risk, no reward scenario (not talking about WoW anymore, as it has nothing to do with the conversation at hand) is simply that there is reward for risk. Classic EQ was genius because, in simplified ways, it mimics RL pvp. Finite resources (camp spots, raid encounters) were created, and players had to figure things out from there on their own. Some chose to work together, either to be nice or for mutual benefit; and some chose to fight for the resources they wanted. Incentive to pvp existed naturally, and there was no reason for the devs to introduce artificial rewards or risks. The risk was always there: if you wanted your resources there was a good chance other people did, too.

Quote:
Originally Posted by Swyft [You must be logged in to view images. Log in or Register.]
So I'm only rewarded for doing PVE with both levels and items and I can choose to pvp if I feel like it. But I lose or gain absolutely nothing if I do? Ok how the fuck is that not wow?

https://www.youtube.com/watch?v=871-3XMhtAk
See above. If the "natural" risk vs. reward system inherent in Norrath isn't enough for you, then that's perfectly okay. No one is saying your feelings of purposelessness in pvp are wrong, and if you ask me Norrath is a comparably preferable place to experience an existential crisis. But I am saying that I don't share your feelings; when I attack someone it is purposeful.

My soulless explanation of contested content being purpose alone is just a small part of why our pvp is meaningful. We're each a part of our community, and that would mean considerably less on a blue server.
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