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Old 07-14-2010, 09:36 PM
Hasbinbad Hasbinbad is offline
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Join Date: Oct 2009
Location: Vallejo, CA
Posts: 3,067
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This was my first idea when thinking through the OP, and I've always wished they made this class:

Class: Sorcerer
Races: Human, Erudite, High Elf, Dark Elf, Gnome
Armor: Cloth chest only, some plate pieces for other-than-chest slots like SSB, etc, no suits like FS, but rather individual pieces (no chain or leather). Planes cloth suit, with high int stats relative to other classes, as a tradeoff for not using the plate armors available to them.
Weapons: 1hs
Mana or Stamina: Both
Stat Focus: Int and Sta
Staple Abilities:
Wizard Spell Lines - less powerful variations of many popular wizard spells. Roots, dd nukes, AE nukes, teleport self (not group teleports), MAYBE an evac (chance to fail) at level 49, invis.

Mage Spell Lines
- less powerful variations of many popular mage spells. Pets (not elementals, more like summoned creatures, no wielding, but at higher levels powerful natural attacks), summoned utility items, self/pet-DS.

Enchanter Spell Lines
- less powerful variations of many popular enchanter spells. Self-augmentation, AE mes (but not single target), AE stun, self-crack at 49. No illusions!

Dual Wield, Double Attack, Riposte, Dodge, Parry.


The Sorcerer is limited to using a small selection of 1hs weapons, all of which are "long swords" as opposed to axe or scimitar type 1hs weapons. Short Sword of the Ykesha for instance, would not be available to the Sorcerer.

This class gives up a hybrid special ability (track, lay on hands, harm touch) in order to be more useful as a melee class while having a wide variety of spells at it's disposal. That being said, the Sorcerer's mana pool is extremely limited, and this class is far from an effective buffing class.

This class can be thought of as a medium/high melee/pet DPS class with the ability to back out of combat to nuke when the hps run low. The Sorcerer has moderate ability to solo by carefully using a variety of spells, it's pet, and the judicious use of melee combat.

While never able to truly tank, pet-tank, or nuke with the big boys, this jack of many trades can certainly produce results in a raid situation by using many of his or her abilities in a consistent manner. The Sorcerer in high int-gear is able to out-dps paladins, sk's, and rangers, but unable to tank like sk's and paladins, even in partial plate armor. That being said, solo, a Sorcerer in partial plate armor may in fact be tough enough to partially tank a mob or two when his pet gets low on life and he is out of mana.. ..likewise in a group situation with the proper buffs, a Sorcerer may indeed prove a viable tank, with the ability to keep aggro fairly well with low-mana high aggro spells like ae stun, but would not be able to concurrently produce the DPS available to the high int Sorcerer with more mana to cast more nukes.

Also, the Sorcerer dual-wields swords with a robe on. So fuck you.
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