Quote:
Originally Posted by Falisaty
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how is killing guards an exploit... that's like saying killing the Ferrott specters is an exploit or killing hill giants in Rath mountains is an exploit.... can someone please rationalize this for me?
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From what I read on other threads, pathing was being exploited in HK and Oggok and elsewhere. So that's why I thought they changed it - this was before Devs posted their reasoning that it's too much money/exp and the mobs were never meant to be killed. This makes sense to me as well, since I was making 1.1-1.2k an hour as a monk (and monks are famous for being poor), and 1.5yellow an hour and 100p an hour as a 38 cleric duoing. So I rescind my mild annoyance.
Also, your above analogy doesn't work for reasons already talked about. HGs/specs are mobs meant to be killed and not worth nearly the money or experience of guards.
Ya'll are really upset about this, when it does make a ton of sense. As the Devs have said, guard killing was ended in 2000 when it caught on. It caught on earlier here, and it
really is unbalanced.
One other thing I don't really get, is why Hasbinbad is directing people to the bug forums. I get the rage at people whining about server changes when it's the devs' baby (although I feel input should be allowed when it's not whining), but how is this a bug issue? It's a change people want undone. Some are whining, some are being rational (although I think the rational evidence tends to favor keeping the change for the most part, and that's why the devs did it)... but it's not a bug of any sort. It's a change being debated/whined about, depending on the poster.