Myth: offhand weapon swings are linked to/dependent on the delay/swing/hits of the primary weapon. Note: put a lightstone in primary to see this myth debunked.
Regarding the myth that looting corpses helps things spawn faster:
It's not that silly of a thought, at least not with dynamic/roaming mobs. I'm sure each zone has variables tracking 1) the max number of "active" mobs the zone can contain, and 2) the current number of "active" mobs (if they didn't you'd see thousands of pumas in EC by 5:00 AM EST). I put "active" in quotes because the server doesn't care if the mob is dead or alive — dead is just a state, one of many. That dead mob is still active as an instance being tracked on the server (i.e. occupied memory), so it's not crazy to think the original Devs would've counted dead mobs toward the max mob count for the zone. Had they gone that route it would've indeed been true that cleaning up corpses resulted in faster respawns of roamers.
Anyway, I'm not saying the myth is true — I'm just saying it could've easily gone that way and it's not all that far-fetched.
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Kebbon Corpsewagon
Dwarf Rogue, corpse-dragging specialist and dungeon crawler extraordinaire
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