52 pages later and I think all anyone really did was validate what was said in the OP.
At any rate, the end game of classic EQ was very weak, being based on getting to mobs before others, certainly not on the difficulty of actually killing them. Changes made with variance, FTE shouts and all that might give more people that chance to be there first (which is what people have been going on about for however many pages). Hey, that's great for them and I hope they enjoy it. It still is what it is though, you win by hoping you get there first, which is a pretty goofy game. Of course, it was the first of its kind really and "endgame raiding" in MMOs has gone through a lot of changes since then.
There's a lot of things to like about classic EQ, but this would be one of the failed systems. I don't think there's a single person that would say it's fun being woken up at 3:15 am on the batphone to login for the Trak kill. It's 100% just for the loot and that's it. If they could just lean over in bed after getting that call and press 1 button on their computer so they could go back to sleep, and somehow that got them the loot anyway, they'd do it. Kinda like some pvp mechanics in EQ such as re-mezing someone over and over until you get bored which led to "diminishing returns" and various similar mechanics in future games.
There's a lot of fun to be had in twinking alts on p99 though. Just appreciate the game for what it is.
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