As a mage, I hated having zero ability to CC. It was tough to solo and break apart any spawn with more than a few baddies, sometimes even two was too many depending on how tough they were. It just makes the class difficult.
Two mages in a duo is a good way to go. Gets around EXP penalty and makes it easier to handle tougher camps.
Overall the necromancer is way more versatile and less gimped by the pet EXP penality.
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Originally Posted by juicedsixfo
I take off the armplates on my ogre when I'm doin' battle cause I want them to see my guns
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